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Anaglyph.gsh |
BasicColor.gsh |
BasicRim.gsh |
BasicTexture.gsh |
Caustics.gsh |
DebugShader.gsh |
DebugTexture.gsh |
DirectionalLight.gsh |
DirectionalLightInvRimTexture.gsh |
DirectionalLightMultiTexture.gsh |
DirectionalLightMultiTextureRim.gsh |
DirectionalLightPixel.gsh |
DirectionalLightRim.gsh |
DirectionalLightRimTexture.gsh |
DirectionalLightTexture.gsh |
DOFTexture.gsh |
FunstonSHDoubleRim.gsh |
FunstonSHInverseRim.gsh |
FunstonSHLMRim.gsh |
FunstonSHNegInvRim.gsh |
FunstonSphericalHarmonics.gsh |
FunstonSphericalHarmonicsLM.gsh |
FunstonSphericalHarmonicsNegRim.gsh |
FunstonSphericalHarmonicsRim.gsh |
FunstonSphericalHarmonicsRimVertex.gsh |
GodlightVertex.gsh |
MultiTexture.gsh |
MultiTextureRim.gsh |
NoTransformDebug.gsh |
NoTransformTexture.gsh |
NoTransformTextureColor.gsh |
nv12decode.gsh |
Terrain.gsh |
TerrainLightMap.gsh |
TerrainLightMap1C.gsh |
TerrainLightMap2C.gsh |
TerrainLightMapNC.gsh |
TerrainLightMapVertex.gsh |
TerrainTexture.gsh |
TerrainTextureLightMap.gsh |
Test_Texture.gsh |
Test_TextureFog.gsh |
Texture.gsh |
TextureColor.gsh |
TexturedInverseRim.gsh |
TexturedRim.gsh |
TextureNoDiscard.gsh |
TextureNormalAnisio.gsh |
UnderWaterTexture.gsh |
UnderWaterVertex.gsh |
WaterVertex.gsh |