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textures |
MiiModelConfig_special_p.mcf |
MiiModelConfig_special_y.mcf |
pc31_drum.bnfm |
pc31_drum.mcf |
pc31_karate_b.mcf |
pc31_karate_b_ibl.mcf |
pc31_karate_b_rim00.mcf |
pc31_karate_b_rim01.mcf |
pc31_karate_bk.mcf |
pc31_karate_bk_ibl.mcf |
pc31_karate_bk_rim00.mcf |
pc31_karate_bk_rim01.mcf |
pc31_karate_g.mcf |
pc31_karate_g_ibl.mcf |
pc31_karate_g_rim00.mcf |
pc31_karate_g_rim01.mcf |
pc31_karate_m0.bnfm |
pc31_karate_m0.mcf |
pc31_karate_m1.bnfm |
pc31_karate_m1.mcf |
pc31_karate_obi_bk.bnfmta |
pc31_karate_obi_r.bnfmta |
pc31_karate_obi_w.bnfmta |
pc31_karate_p.mcf |
pc31_karate_p_ibl.mcf |
pc31_karate_p_rim00.mcf |
pc31_karate_p_rim01.mcf |
pc31_karate_r.mcf |
pc31_karate_r_ibl.mcf |
pc31_karate_r_rim00.mcf |
pc31_karate_r_rim01.mcf |
pc31_karate_w.mcf |
pc31_karate_w_ibl.mcf |
pc31_karate_w_rim00.mcf |
pc31_karate_w_rim01.mcf |
pc31_karate_y.mcf |
pc31_karate_y_ibl.mcf |
pc31_karate_y_rim00.mcf |
pc31_karate_y_rim01.mcf |